|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Kaarous Aldurald
ROC Deep Space The ROC
6089
|
Posted - 2014.05.13 20:52:00 -
[1] - Quote
Rollback the entire thing until it can be made optional.
It really is that bad. This is, without hyperbole, worse than loot spew. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6091
|
Posted - 2014.05.13 21:02:00 -
[2] - Quote
Schmata Bastanold wrote:All fine and dandy the only problem is that in pursuit of better NPE you made UI worse for everybody.
And that is the same thing as you did on at least 2 other occasions: HUD tooltips and not persistent safety switch.
So, everybody from those teams is already gone to Riot or you just don't learn from previous experiences by choice?
Wait, was this obscenity actually wrought from this "NPE" nonsense?
Are you serious? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6095
|
Posted - 2014.05.13 21:57:00 -
[3] - Quote
Doc Fury wrote:You guys ran this change past the CSM before pushing it live right?
Right after reviewing the test server feedback?
My guess is that they mentioned it's supposed to help the NPE and Ripard Teg shouted everyone else down to give them the greenlight. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6102
|
Posted - 2014.05.13 22:58:00 -
[4] - Quote
Ivan Taredi wrote:James Amril-Kesh wrote:*snip* And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?*snip* Mother of God...
Please take note, when I say that the new tooltips make the game unplayable, that is precisely what I am talking about.
At this point I think we have proof positive that the UI team does not actually play the game.
Like I said before, in the GD thread, I am pretty much done until this is removed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6103
|
Posted - 2014.05.13 23:14:00 -
[5] - Quote
James Amril-Kesh wrote:TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. You're right, there's a tooltip. And the delay for it is so long that I never knew it was there until you told me, for the many years that I've been using Windows.
Yeah, I had to sit there for a while before I realized it, almost like it wasn't trying to cram itself down my gullet like a facehugger. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6104
|
Posted - 2014.05.13 23:34:00 -
[6] - Quote
Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6104
|
Posted - 2014.05.13 23:42:00 -
[7] - Quote
Gaijin Lanis wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Making ready for the xbone and PS4 ports.
Way to give a guy a frikkin heart attack. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6108
|
Posted - 2014.05.14 01:08:00 -
[8] - Quote
Ali Aras wrote: "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
Ok.
It makes fleet fights incredibly unpleasant because it causes input delay while trying to cursor over targets. I cannot even imagine what an ordeal being an FC has become. In many cases the tooltip now provides LESS information than the previously existing UI.
It has made it literally lag out my client when there are overlapping stargates or asteroid fields in the same area of space, and I happen to hover over that.
It makes more than a few aspects of the game painfully, brutally unplayable for me. In short it is a nightmare.
So whatever problem this was created to solve, the cure is worse than the disease, and I would like the entire flipping thing rolled back until we can actually get it tested by people who play the game. This feels ill conceived and rushed, and forcing it down everyone's throat is just going to **** people even further. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6122
|
Posted - 2014.05.14 10:15:00 -
[9] - Quote
I've found another piece of constructive feedback.
The fact that the new tooltip just tells me "battlecruiser" or whatever when I mouse over another player, where before it used to tell me their name and their corp/alliance affiliation is beyond frustrating.
I'm not an idiot. I know it's an effing battlecruiser because it says so on the overview!
Ruining existing useful tools for the sake of new players is a slap in the face to everyone else who plays the game.
Revert this immediately. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6136
|
Posted - 2014.05.14 15:14:00 -
[10] - Quote
Pix Severus wrote:I didn't have a problem with the tooltips, that was until I was trying to target multiple objects in space and found the tooltip actually stopped me from being able to click on stuff because it was in the way.
I've also found that the overview is lagging a little more than usual. Probably related.
Probably, nothing. It IS related. I've actually managed to lag myself out three separate times now, accidentally hovering over a cluster of asteroid belts elsewhere in the system.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
|
Kaarous Aldurald
ROC Deep Space The ROC
6143
|
Posted - 2014.05.14 18:19:00 -
[11] - Quote
Barbelo Valentinian wrote:In general, I think the tooltips are a great idea, but ... when you have tooltips in a game, you need to have the ability to adjust the delay, and turn them off too, and preferably selectively.
I should think the only tooltips a vet would like to keep are the ones on modules (both in Fitting and in Space), most of the others are only really useful for the NPE.
I would add that not only are the majority of the tooltips only useful for brand new players, they are actively harmful to everyone else. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6144
|
Posted - 2014.05.14 18:29:00 -
[12] - Quote
Lisa Gentilette wrote:Quintessen wrote:Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
What!? You need more tooltips? >.>
Yo dawg... "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6155
|
Posted - 2014.05.14 22:30:00 -
[13] - Quote
Doc Fury wrote:Question
Did you test this new feature under fleet-type conditions?
If they did, I wonder where they hid the bodies.
Because FC'ing through this nightmare would make anyone want to kill themselves. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6193
|
Posted - 2014.05.15 17:53:00 -
[14] - Quote
So if an option to turn this off is not in the cards, you need to rollback the entire thing.
Because these are so intrusive, so clunky, and so onmipresent now that it inhibits gameplay in more than a few ways.
And how it got released to TQ I will never know. So please, roll it back, take it back the drawing board. The vast majority of your players do NOT need this kind of heavy handed tooltip stuff, so it needs to be rethought. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6205
|
Posted - 2014.05.15 19:19:00 -
[15] - Quote
Zip Slings wrote:This new list of items when scrolling over a group in space has potential, but it needs to be faster and more persistent. What I mean by that is when I scroll over a cluster I need the group to pop up instantly and I need the list to persist long enough to get my mouse on it and it needs to persist until I move my mouse off of it. Right now you can be hovering over an item in the list and the list can disappear.
After reading the comments of other this seems to be a very play-style dependent concern. The ability to customize the features I listed above would be comprehensive in my experience.
I imagine it would be very playstyle dependent.
I, for example, want it gone with a seething hate. And I want it replaced with the previous iteration. The in space groups tooltip is one of the most egregiously bad ones, if you ask me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6216
|
Posted - 2014.05.16 00:00:00 -
[16] - Quote
It is not hyperbole to say that I basically cannot play the game anymore.
Not for lack of desire, either. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6234
|
Posted - 2014.05.16 12:49:00 -
[17] - Quote
Longdrinks wrote:the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy.
This. Must. Happen.
This is one of my biggest complaints about the new system. The docked, fitting, and module tooltips are livable. They don't prevent you from actually playing the game.
This one does. Big time. Most of the in space ones do. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6234
|
Posted - 2014.05.16 12:55:00 -
[18] - Quote
Eurynome Mangeiri wrote:Kaarous Aldurald wrote:Longdrinks wrote:the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy. This. Must. Happen. This is one of my biggest complaints about the new system. The docked, fitting, and module tooltips are livable. They don't prevent you from actually playing the game. This one does. Big time. Most of the in space ones do. exactly, only the inspace ones (understand celestial / ships etc..) and overview are problematic imao, the other ones don't bother me at all, since they don't disrupt anything, so as far as i'm concerned, i don't care whether they stay, evolve or go.
Bingo. They basically can't effect any real gameplay.
But the in space ones, and some of the overview ones (do I really need to know that the orbit button is the orbit button?) are either unnecessary, clunky, or opaque. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Kaarous Aldurald
ROC Deep Space The ROC
6243
|
Posted - 2014.05.16 17:51:00 -
[19] - Quote
CCP Rise wrote:Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
The best possible version of the in space list was the previous one.
The one that didn't block off a portion of your screen.
I don't care about pretty, I don't care about aesthetics, I care about functionality and functionality only. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
|
|
|